/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */

package com.lct.eq2.multicast;

/**
 *
 * @author waite
 */
public class Stats {
    private int charID;
    private int totalIncomingAvoids;
    private int totalOutgoingAvoids;
    private int totalIncomingCrits;
    private int totalOutgoingCrits;
    private int totalIncomingDamage;
    private int totalOutgoingDamage;
    private int totalDeaths;
    private int totalIncomingBlocks;
    private int totalIncomingParries;
    private int totalIncomingDodges;
    private int totalIncomingDisrupts;
    private int totalOutgoingBlocks;
    private int totalOutgoingParries;
    private int totalOutgoingDodges;
    private int totalOutgoingDisrupts;
    private int totalRank;
    private int totalRenownRank;
    private int totalIncomingAttacks;
    private int totalOutgoingAttacks;
    private long totalSecondsFighting;
    private long highestIncomingMeleeHit;
    private long lowestIncomingMeleeHit;
    private long highestIncomingNonMeleeHit;
    private long lowestIncomingNonMeleeHit;
    private long highestOutgoingMeleeHit;
    private long lowestOutgoingMeleeHit;
    private long highestOutgoingNonMeleeHit;
    private long lowestOutgoingNonMeleeHit;
    private long highestOutgoingHeal;
    private long highestIncomingHeal;
    private long totalOutgoingHealing;
    private long totalIncomingHealing;
    private String career;
    
    public Stats() {
    }
    
    public String getCareer() {
        return career;
    }

    public void setCareer(String career) {
        this.career = career;
    }
    
    public long getTotalIncomingHealing() {
        return totalIncomingHealing;
    }

    public void setTotalIncomingHealing(long totalIncomingHealing) {
        this.totalIncomingHealing = totalIncomingHealing;
    }

    public long getTotalOutgoingHealing() {
        return totalOutgoingHealing;
    }

    public void setTotalOutgoingHealing(long totalOutgoingHealing) {
        this.totalOutgoingHealing = totalOutgoingHealing;
    }
    
    public long getHighestIncomingHeal() {
        return highestIncomingHeal;
    }

    public void setHighestIncomingHeal(long highestIncomingHeal) {
        this.highestIncomingHeal = highestIncomingHeal;
    }

    public long getHighestOutgoingHeal() {
        return highestOutgoingHeal;
    }

    public void setHighestOutgoingHeal(long highestOutgoingHeal) {
        this.highestOutgoingHeal = highestOutgoingHeal;
    }
    
    public long getHighestIncomingMeleeHit() {
        return highestIncomingMeleeHit;
    }

    public void setHighestIncomingMeleeHit(long highestIncomingMeleeHit) {
        this.highestIncomingMeleeHit = highestIncomingMeleeHit;
    }

    public long getHighestIncomingNonMeleeHit() {
        return highestIncomingNonMeleeHit;
    }

    public void setHighestIncomingNonMeleeHit(long highestIncomingNonMeleeHit) {
        this.highestIncomingNonMeleeHit = highestIncomingNonMeleeHit;
    }

    public long getHighestOutgoingMeleeHit() {
        return highestOutgoingMeleeHit;
    }

    public void setHighestOutgoingMeleeHit(long highestOutgoingMeleeHit) {
        this.highestOutgoingMeleeHit = highestOutgoingMeleeHit;
    }

    public long getHighestOutgoingNonMeleeHit() {
        return highestOutgoingNonMeleeHit;
    }

    public void setHighestOutgoingNonMeleeHit(long highestOutgoingNonMeleeHit) {
        this.highestOutgoingNonMeleeHit = highestOutgoingNonMeleeHit;
    }

    public long getLowestIncomingMeleeHit() {
        return lowestIncomingMeleeHit;
    }

    public void setLowestIncomingMeleeHit(long lowestIncomingMeleeHit) {
        this.lowestIncomingMeleeHit = lowestIncomingMeleeHit;
    }

    public long getLowestIncomingNonMeleeHit() {
        return lowestIncomingNonMeleeHit;
    }

    public void setLowestIncomingNonMeleeHit(long lowestIncomingNonMeleeHit) {
        this.lowestIncomingNonMeleeHit = lowestIncomingNonMeleeHit;
    }

    public long getLowestOutgoingMeleeHit() {
        return lowestOutgoingMeleeHit;
    }

    public void setLowestOutgoingMeleeHit(long lowestOutgoingMeleeHit) {
        this.lowestOutgoingMeleeHit = lowestOutgoingMeleeHit;
    }

    public long getLowestOutgoingNonMeleeHit() {
        return lowestOutgoingNonMeleeHit;
    }

    public void setLowestOutgoingNonMeleeHit(long lowestOutgoingNonMeleeHit) {
        this.lowestOutgoingNonMeleeHit = lowestOutgoingNonMeleeHit;
    }
    
    public int getTotalIncomingCrits() {
        return totalIncomingCrits;
    }

    public void setTotalIncomingCrits(int totalIncomingCrits) {
        this.totalIncomingCrits = totalIncomingCrits;
    }

    public int getTotalOutgoingCrits() {
        return totalOutgoingCrits;
    }

    public void setTotalOutgoingCrits(int totalOutgoingCrits) {
        this.totalOutgoingCrits = totalOutgoingCrits;
    }
    
    public long getTotalSecondsFighting() {
        return totalSecondsFighting;
    }

    public void setTotalSecondsFighting(long totalSecondsFighting) {
        this.totalSecondsFighting = totalSecondsFighting;
    }
    
    public int getTotalIncomingAvoids() {
        return totalIncomingAvoids;
    }

    public void setTotalIncomingAvoids(int totalIncomingAvoids) {
        this.totalIncomingAvoids = totalIncomingAvoids;
    }

    public int getTotalIncomingBlocks() {
        return totalIncomingBlocks;
    }

    public void setTotalIncomingBlocks(int totalIncomingBlocks) {
        this.totalIncomingBlocks = totalIncomingBlocks;
    }

    public int getTotalIncomingDisrupts() {
        return totalIncomingDisrupts;
    }

    public void setTotalIncomingDisrupts(int totalIncomingDisrupts) {
        this.totalIncomingDisrupts = totalIncomingDisrupts;
    }

    public int getTotalIncomingDodges() {
        return totalIncomingDodges;
    }

    public void setTotalIncomingDodges(int totalIncomingDodges) {
        this.totalIncomingDodges = totalIncomingDodges;
    }

    public int getTotalIncomingParries() {
        return totalIncomingParries;
    }

    public void setTotalIncomingParries(int totalIncomingParries) {
        this.totalIncomingParries = totalIncomingParries;
    }

    public int getTotalOutgoingAvoids() {
        return totalOutgoingAvoids;
    }

    public void setTotalOutgoingAvoids(int totalOutgoingAvoids) {
        this.totalOutgoingAvoids = totalOutgoingAvoids;
    }

    public int getTotalOutgoingBlocks() {
        return totalOutgoingBlocks;
    }

    public void setTotalOutgoingBlocks(int totalOutgoingBlocks) {
        this.totalOutgoingBlocks = totalOutgoingBlocks;
    }

    public int getTotalOutgoingDisrupts() {
        return totalOutgoingDisrupts;
    }

    public void setTotalOutgoingDisrupts(int totalOutgoingDisrupts) {
        this.totalOutgoingDisrupts = totalOutgoingDisrupts;
    }

    public int getTotalOutgoingDodges() {
        return totalOutgoingDodges;
    }

    public void setTotalOutgoingDodges(int totalOutgoingDodges) {
        this.totalOutgoingDodges = totalOutgoingDodges;
    }

    public int getTotalOutgoingParries() {
        return totalOutgoingParries;
    }

    public void setTotalOutgoingParries(int totalOutgoingParries) {
        this.totalOutgoingParries = totalOutgoingParries;
    }
    
    public void addToTotalIncomingCrits(int more) {
        this.totalIncomingCrits += more;
    }
    
    public void addToTotalOutgoingCrits(int more) {
        this.totalOutgoingCrits += more;
    }
    
    public void addToTotalSecondsFighting(long more) {
        this.totalSecondsFighting += more;
    }
    
    public void addToTotalIncomingDamage(int more) {
        this.totalIncomingDamage += more;
    }
    
    public void addToTotalOutgoingDamage(int more) {
        this.totalOutgoingDamage += more;
    }
    
    public void addToTotalIncomingAttacks(int more) {
        this.totalIncomingAttacks += more;
    }
    
    public void addToTotalOutgoingAttacks(int more) {
        this.totalOutgoingAttacks += more;
    }
        
    public void addToTotalIncomingAvoids(int more) {
        this.totalIncomingAvoids += more;
    }
    
    public void addToTotalOutgoingAvoids(int more) {
        this.totalOutgoingAvoids += more;
    }
    
    public void addToTotalDeaths(int more) {
        this.totalDeaths += more;
    }
        
    public void addToTotalIncomingBlocks(int more) {
        this.totalIncomingBlocks += more;
    }
        
    public void addToTotalIncomingParries(int more) {
        this.totalIncomingParries += more;
    }
        
    public void addToTotalIncomingDodges(int more) {
        this.totalIncomingDodges += more;
    }
        
    public void addToTotalIncomingDisrupts(int more) {
        this.totalIncomingDisrupts += more;
    }

    public void addToTotalOutgoingBlocks(int more) {
        this.totalOutgoingBlocks += more;
    }
        
    public void addToTotalOutgoingParries(int more) {
        this.totalOutgoingParries += more;
    }
        
    public void addToTotalOutgoingDodges(int more) {
        this.totalOutgoingDodges += more;
    }
        
    public void addToTotalOutgoingDisrupts(int more) {
        this.totalOutgoingDisrupts += more;
    }
    
    public void addToTotalRank(int more) {
        this.totalRank += more;
    }
        
    public void addToTotalRenownRank(int more) {
        this.totalRenownRank += more;
    }
    
    public int getCharID() {
        return charID;
    }

    public void setCharID(int charID) {
        this.charID = charID;
    }

    public int getTotalIncomingAttacks() {
        return totalIncomingAttacks;
    }
    
    public void setTotalOutgoingAttacks(int totalAttacks) {
        this.totalOutgoingAttacks = totalAttacks;
    }
    
    public int getTotalOutgoingAttacks() {
        return totalOutgoingAttacks;
    }
    
    public void setTotalIncomingAttacks(int totalAttacks) {
        this.totalIncomingAttacks = totalAttacks;
    }

    public int getTotalOutgoingDamage() {
        return totalOutgoingDamage;
    }

    public void setTotalOutgoingDamage(int totalDamage) {
        this.totalOutgoingDamage = totalDamage;
    }

    public int getTotalDeaths() {
        return totalDeaths;
    }

    public void setTotalDeaths(int totalDeaths) {
        this.totalDeaths = totalDeaths;
    }

    public int getTotalIncomingDamage() {
        return totalIncomingDamage;
    }

    public void setTotalIncomingDamage(int totalIncomingDamage) {
        this.totalIncomingDamage = totalIncomingDamage;
    }

    public int getRank() {
        return totalRank;
    }

    public void setRank(int rank) {
        this.totalRank = rank;
    }

    public int getRenownRank() {
        return totalRenownRank;
    }

    public void setRenownRank(int renownRank) {
        this.totalRenownRank = renownRank;
    }
}
